Played on WindowsAlso Available on PlayStation 4, PlayStation 3, PlayStation Vita, & Nintenvì chưng Switch

When One Piece Pirate Warriors 3 originally released, there was already 8 main Dynasty Warriors games, as well as many offshoots. In addition, there was a number of Samurai Warrior games as well as three Warriors Orochi games by this point. I say this simply lớn allow the reader khổng lồ understvà the momentum behind One Piece Pirate Warriors 3, và realize that it is yet another Dynasty Warrior game. But is it a good one?


The fact is with the amount of momentum behind The Warriors Series (or as the Japanese Call it, the Musou series). It’s easy khổng lồ điện thoại tư vấn it another Dynasty Warriors game, and I’ll save sầu some readers time. If you abhor the Dynasty Warriors và don’t care about One Piece, One Piece Pirate Warriors is not likely lớn change your mind.

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On the other hvà, I admit, I’m a Dynasty Warriors fan, and while I rail other games for repetition, I admit that I liked Dynasty Warriors for its fun button-mashing gameplay and the fact that sometimes I can turn off my mind with it. So I came to lớn One Piece Pirate Warriors 3 with an open mind about the game. In fact, I was kind of excited because it’s a fresh story for me. We’ll talk about why that might not be the best thing.

First, though, the graphics in One Piece Pirate Warriors 3 is good, but it’s heavily stylized. There’s a definite push khổng lồ make this game feel more like a manga coming to lớn life, as that’s what One PIece originally & most famously is. They succeed very well và the game looks rather great. There are a number of cutscenes, though they appear to be CG instead of anime.

However, the graphics are an acquired taste. One Piece has a very stylized look to lớn it và the characters look odd at times. It’s not a bad thing, & fans of the manga & anime might not realize it, but the characters do look odd to people not familiar with this series, and it might turn off some players.

I mean not only is the head very stylized for One PIece, the game also has people turning inkhổng lồ rubber, able to lớn be split apart, & more oddities that is normal in this world.

In addition, there is a lot of dialogue that is done between two characters where they are acting out what I imagine is part of the story from the manga, & while that doesn’t look as strong, it’s often enjoyable and adds a lot more story khổng lồ the game so it’s worth it. Without it, the game would be very terse.

There are also often a huge number of characters on the screen. You’ll often kill over two thous& enemies per level and I believe sầu there are usually at least 100 or more enemies that appear on screen at a time for the player lớn kill off. But there is a trade off for it.

Most of the generic enemies in the game are rather bland. In fact, even when you have two armies fighting head khổng lồ head, many characters seem lớn be a palette swap. What that means is, there’s no difference if you fight other pirates, the Marines, or anyone else. They all have sầu the same look and just a change of a single color. It’s definitely a trade-off for the number of enemies you can see but after playing it I wouldn’t mind seeing fewer characters và more important characters as the ones in the game tover to lớn just be fodder anyway.

The story of One PIece PIrate Warriors 3 is taken from the manga and the anime of the same name. It starts with what I understvà is the beginning (or at least the early part) of the manga, and actually ends with chapters that were written the same year as the game. To put this in perspective, the original stories were written in 1997, & the lachạy thử stories were finished in 2015. I don’t know how much of the lademo stories are in the game, but that’s almost đôi mươi years of manga adapted to lớn a game, & that’s a lot of nội dung.

However, the ending of the game is the weakest part. There’s a major point about four or five levels before the final mission, that could have been the end of the game, though with a bad cliffhanger. Instead, since it’s following a (still) unfinished manga, the ending doesn’t come across as svào as it could have if it was properly planned It just seems to lớn stop with a khổng lồ be continued.

There are five sầu major acts in the game, each having between three và five sầu missions for the Legends mode, which is the core game based on the story. It’s actually done with a Japanese Audio và English Subtitles, which is a shame. However, there are so many characters & so much nội dung that I could imagine the cost of recording the English version and making it sound good would be expensive sầu, so it’s a shame there’s not an English audio traông chồng but I also understvà it.

The story itself is interesting at the beginning và you can hear in my first look when I realize I vày know pieces of the story. I only know the very early parts, baông xã from the days of watching anime in college, which was far closer to the original stories than the lachạy thử stories. Once the game gets past the stories I already knew, I found it harder to lớn follow the major arcs, và two big pieces really held me bachồng. The amount of story the game tries lớn grind through is a lot, so the story moves faster & a lot of development feels skipped over. While fans of the anime or manga won’t have much of a problem following this, anyone outside of the fandom will likely have sầu a little problem. It doesn’t help that almost every character gets developed in a single mission and then is moved on from.

The other problem is that there are so many characters and so much going on in almost every cấp độ, & the player tries to lớn play the game as some of the dialogue is being said in Japanese. It’s true the English translation is available on screen, but it’s hard to lớn read while still playing the game.

I found the first couple of acts were really interesting when there weren’t many characters & characters got a lot of development, but by the time there was at least three or four different major bosses in the game, I started to thảm bại my motivation of understanding the story & just drove sầu lớn the over.

If you are a bạn of the series, you won’t be disappointed. A lot of major stories are covered here, but the average gamer won’t know most of these, and it’s hard lớn really care about some of these stories when the game seems lớn lunge forward time after time. A good example is Coby is a friend of Luffy, the main character. Coby appears in the first mission and a number of things happen. He then pops up far later in the game after almost 75 percent of the game is over, và there’s not even a major reintroduction to lớn the character. Everything about him has changed & the game just assumes you know that’s the same character & not just another character with the same name. This is the most extreme example, but it’s a big problem for the game. A lot of other characters are handled this way as well.

And of course, there’s a time jump in the middle of the game. I first assumed this was just a way lớn gloss over a lot of nội dung from the manga, but in fact, it’s actually part of the manga as well. That’s how closely they follow the source material, và while I vì think it’s hard lớn understand, I will applaud their devotion khổng lồ bringing a video clip game version of that massive sầu story that has continually grown for 20 years. This would be similar khổng lồ making a Clip game that followed every episode of the Simpsons. Something was going lớn get lost in translation và I will say that the good news is the fans of the original are going to be happy here. At least I think.

Throughout the game, Luffy is going lớn be the Pirate King. It’s not overly repetitious a line as it seems, but it’s his goal.

The game actually builds Luffy’s crew rather well, but in reality, I bởi vì have sầu to lớn admit a number of people seem lớn just appear và be added to lớn them. I’m sure this is partially due to my laông chồng of familiarity with the manga & anime though.

But I also have sầu to lớn say the character designs in this game are amazing. All of this is because of the original manga và anime, but there are so many characters & almost all of them feel very unique. The game invests quite a bit into the identity of its characters, characters appear và play differently. Each character looks really cool as well.

The same is true with the bosses, almost every boss looks outlandish but interesting. I was so excited every time a new character was announced because I wanted khổng lồ see what that character would be like. There is everything from a character that looks straight out of Rocky Horror Picture Show to lớn a character who uses Smoke based attaông chồng to lớn even a Medusa-lượt thích character, & more.

That leads us to lớn the gameplay. I said at the beginning that One Piece Pirate Warriors 3 is very similar to lớn Dynasty Warriors and that’s very true. You run around a large map, find enemies and smash any attachồng button you want to lớn quickly kill them. When you build your “musou” power you hit a button lớn use a super attaông xã & then go back lớn button mashing. At the over of a màn chơi, you kill a trùm và move on.

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It sounds simple but actually, I feel like One Piece Pirate Warriors 3 adheres to even that formula a little too fiercely. Every cấp độ ends with a trùm battle which has three tiers of damage (each tier ending with an invincible transformation & a beatdown) Even when levels are about retreats or similar, the game does this, và it becomes even more formulaic than the series which is already very formulaic.

Tons of enemies, check, simple gameplay, check, standard map, check…

At the same time, there are a number of big changes khổng lồ the game khổng lồ make it feel fresh, at least as you first start playing it.

Powering up characters is done by Pirate coins which you can gain from enemies or even friends who drop them as you team up with them. You might need a certain amount of “Luffy” coins, and you’ll have lớn play with or around Luffy, or against hlặng to lớn get those coins to drop. It’s not a deep system & by the kết thúc of the game, there are a lot of coins being thrown around but it does add some depth lớn the progression outside of just earning XP..

In addition, there’s a deep skill system that allows you to lớn collect skills from different characters through bounty sheets, every character has a bounty sheet & there are usually two or three skills per character. This actually feels really good at first but then becomes drudgery really quickly. If a skill is an enhancement (Skill versus Skill+) you need the original skill first, and usually that means you have khổng lồ go hunting for it or wait to earn that skill. Some characters have sầu interesting bounties which can range from using a team-up attaông chồng, beating a trùm, or collecting a certain amount of KOs or otherwise.

However most of the bounties in the game aren’t as inventive, many become based on Crew Levels và those aren’t fun. When you put a Crew Level bounty next to a personal achievement bounty, it’s a shame because one of those feels well thought out and the other feels lượt thích you’re just grinding Crew Levels.

Crew Level itself is a series of unlockables that every character gets. You might get Gallary pieces, bounty unlocks, or more based on crew level. The problem though is you only earn Crew Level when you team up or play a character, so grinding Smoker’s crew level means you have sầu khổng lồ play as hyên ổn. But not every character is playable. There are about half of all the bounties attached to lớn unplayable characters which mean you just have khổng lồ luông chồng into them appearing.

You’ll see these grow after every màn chơi. With only five levels it’s short but they don’t rise that fast, và with 60ish players, you’ll be grinding this at the kết thúc of the game.

There are also 37 playable characters which is a huge amount, và about double that for the total characters (meaning they appear và can be teamed up with, as well as having bounties).

The problem though is those unplayables, which are just adding stuff to vày for the game so completionists have more lớn track down và they don’t add much to the game. I’m thrilled at the number of them which appear in the game, but if they aren’t playable, attaching milestones to them feels a little cheap, especially when the player is stuck trying khổng lồ track them down for a skill.

In addition, the levels in the game are very similar. I talked about beating the trùm is the same for each màn chơi, & that’s absolutely true. But every cấp độ is graded on the same three values. How many kills you get (requiring 2000+ every level) how many assisted kills you get (1000) & how fast you beat the level (usually looking for

The coin system is rather interesting. It doesn’t save sầu the game, but honestly it could be a lot worse.

In addition, some teammates’ assist attaông chồng doesn’t bởi damage, & without damage, the assists don’t credit as I believe they require a kill (or at least damage). Overall, the Assist system is a good idea, but because it’s so heavily required, an interesting thought becomes a really weak point since it’s the focus of a lot of the game. It’s also what the crew level is based on.

With all that said, the fact is One Piece Pirate Warriors 3 eventually feels repetitive. Even a fan of the series will likely get bored of this game on the second or third playthrough of the story khổng lồ earn everything there. And that’s before the game throws out Dream log, which is more levels with random friendlies and enemies where the player can rachồng up more kills assists & time objectives over the course of at least 50 more levels.

The problem with One Piece Pirate Warriors 3, that I keep butting my head against, is that the game has entirely too much nội dung while simultaneously having too little. By this I mean, there are too many levels that are exactly the same & need lớn be played over & over, but too few of those levels are chất lượng or special. Again, fans of the series might have sầu a different reaction here, but lớn me fighting the Marines versus the World Government versus random pirates, isn’t enough of a change to lớn feel different & fresh.

I admit I played a LOT of this game, so of course, it got boring, but if the game was even a fourth as long và more chất lượng it might have sầu been a bit better for me và potentially more welcoming khổng lồ other fans. The amount of replay needed for mastery, levels, & treasures is a lot.

I haven’t even talked about a few other parts, but I’ll dig in a little deeper now.

Dream Log that I’ve referred lớn is just another mode. Legend Log is the main story mode, but Dream Log has the player run around khổng lồ islands & beat up enemies. It’s more random, more chất lượng và interesting but there are a ton of islands and honestly, most of them are just too random for my taste. I played less than a fourth of them & move sầu on quickly due lớn how similar it all seemed.

In addition, the tutorials in the game tell you what button to lớn press by the action. I used a Steam controller which is based on the Microsoft Xbox layout, but in the game, they just showed me a punch button, not even saying the “attack button” but rather a symbol. I often had khổng lồ pause the game go to the button configuration more than once khổng lồ figure out what button they were trying khổng lồ tell me khổng lồ hit in the tutorials.

Of course there’s a ton of story in the game, along with a lot of these cutscenes.

In addition swapping of characters is not explained well. It’s teaching the swapping of support characters but made it sound lượt thích the main character could be swapped which would be useful, but doesn’t work.

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In addition, the game really frontloads achievements. By the kết thúc of my first cấp độ, I already had 8 achievements. I earned 11 total achievements by the end of just the second màn chơi.