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There"s an apt flourishing of joy at the start of a Settlers 7 map. All the sprawling empty space & untapped resources stretch lazily into lớn the distance, the landscape rendered in gorgeous, cartoony perfection. Virgin territory, pleasant olde worlde music & the simple rules of the game lead you on lớn dizzy, stupid dreams.

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"That"s where I"ll put my grain farms," you think to lớn yourself. "I"ll put a street of bakeries just nearby, for easy access, & the sawmills can go next lớn the storehouse! This settlement will be perfect! No, not at all like all the other ones."

đôi mươi minutes & 500 addicted clicks later, you"re staring at a terrible mess. Your terrible mess. See if you can figure out what to bởi in the following example:

There"s an army on your doorstep, so you need coins khổng lồ raise an army of your own. Like, right now. You currently have no coin because your coin mints have stopped working, because they have no coal. You ran out of coal ages ago, and in desperation threw up a dirty little coking industry where you"d originally planned to lớn put your tailoring district just so you could make new coal out of your over-abundance of wood. Except your coking plants need tools before they can start working. Checking your toolmaker, you find that he"s stopped working because he... has no coal.

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It"s kind of like a cookery book. What you make will never look as good as the official shots. I am sorry.

This is the beauty of Settlers 7. While most city-builders reveal their difficulty with that slow, depressing realisation that your gr& thiết kế isn"t good enough, or with the sinking feeling that you"ve been doing something wrong all along (perhaps without even knowing what), the rules of Settlers 7 are too simple for that.

To highlight what I mean, a sheep farm takes 1 water và produces 1 wool every so often. You can watch your little shepherd shearing it và carrying it to the storehouse, if you"re feeling indulgent. A weaver will then turn that 1 wool inlớn 1 cloth. A tailor turns 1 cloth & 1 food into lớn 1 clothes, & a trader can swap 3 clothes for 6 gold. It"s all simple stuff.

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And yet despite these basic, almost wholly automated systems, you"re constantly fixing really satisfying problems. Almost the entire game lies in accidentally creating & identifying all these little knots in your production line that play like one big interconnected puzzle. It"s a new take on the 4X game: less Explore, Exp&, Exploit, Exterminate, more Expand, Exploit, Exterminate, Except wait, balls, you"re out of iron. Where on Earth did it go?

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Battles make for a tense spectacle despite the fact that you know how they"ll turn out. You might as well be excitedly watching a kettle boil.

It"s great fun và ungodly compelling, especially once the single-player campaign gets up khổng lồ tốc độ và begins presenting you with opponents who actually fight baông xã.

Winning in Settlers 7 is down khổng lồ a new system called Victory Points. You can still peel your opponent"s regions from hyên one-by-one using an army & win via eradication, but an alternative has been provided for players who don"t enjoy a slow, painful defeat that renders the last 10 minutes of the match pointless. Victory Points give sầu players a grab-bag of shared objectives - have the most coins, the highest prestige cấp độ, a certain region & so on - & victory is awarded to lớn the player who reaches a mix number of Points first.

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Dry as this might sound, it"s fun và hugely tense. Sliders that show everyone"s place on each of the Points mean you can race your opponents to certain targets, hit them where they"re weak or even plan abrupt victories by snatching two or three points within a minute of one another.